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It also has a "cursor speed" option, as well as an aiming sensitivity option. In game, I get upwards of 200fps, and the visuals honestly hold up pretty well (take a little time to mess with reshade, add fake HDR and FXAA and it looks pretty impressive for 2007 honestly).
I didn't even have to tweak a config file, it just detected what I was running and worked with it in the settings menu. This is a game from 2007, and it has built in support for my 1440p 165hz monitor. It's a great tactical shooter with some light strategy elements.įirst off, I want to gush over the performance. After a while of searching though, I did manage to snag a copy from one of those sketchy key selling websites, and honestly, It was worth the hassle. The problem is, it's near impossible to find. I was always curious about it from the couple snippets of gameplay I could find on YouTube.
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I heard a lot of praise for the 360 version back in the day, but I never really heard anything about the PC version. And I have to say, I was really pleasantly surprised by GRAW2. I started late with Future Soldier, but within the past couple years, I went back and got into the older games. The models go through a single, simple animation and then loop until the accompanying audio file has finished playing and decided to let you read.Ghost Recon has always held a special place in my heart, or at least, ever since I heard about the series. The CG news feeds are frankly awfully done, with no lip-sync to speak of and no mute button or way to pause it or replay it.
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The briefings are made even more of an endurance trial by the video feed in the upper right corner which plays incredibly lame, simple CG mockeries of CNN whilst you try to read the pages of needlessly in-depth detail. In-game however, the reverse is true and we were swamped with details via the extensive mission briefings which give about two or three pages of meandering waffle, all of which inevitably boils down to killing Mexicans. This is video game territory after all and, unless the story is about pirates or ninjas, it should be assumed to be non-existent. You’d think that a game with the Tom Clancy name on it would at least try and give us a few more plot tidbits, but oh no, not here. We’re not told why there might be an attack on the U.S., nor exactly how many hours less than 72 we have to avert this catastrophe. It’s even more tough that the box doesn’t give players any more idea about the plot. Just because it says Tom Clancy on it.So, where does GRAW 2 start us off in terms of story? Well, according to the back of the box “The Ghosts have less 72 hours to stop a nuclear attack on U.S. Would GRAW 2 shock us by actually making us care about the characters, or would squad members go unmourned as they fell? How does the gameplay hold up and what changes have been to the system since the last game? These are all questions we wanted to answer as we strapped on our Cross-Com 2.0 headgear and moved onto the battlefield.
Still, for stealthy gameplay and decent, tactical co-op the Ghost Recon games are hard to beat, so when the PC version of GRAW 2 landed on my desk I decided that I’d take it out for a whirl and see just what new changes had been made to the tried-and-tested tactical shooter genre.
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Part of that is probably that I’m a sucker for a good story and some character driven narrative and, for all its efforts and detailed military records, most Tom Clancy games (with the exception of Splinter Cell) have been full of cardboard cut-out characters.
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Ghost Recon: Advanced Warfighter 2 PC GRAW is a series I’ve had mixed success with in my life as a gamer and, while I love the excellent sniping action and slow, steadily stealthy pace, I’ve found myself at pains to offer the past instalment of Ghost Recon: Advanced Warfighter any continued dedication.